Monday, July 24, 2017

3ds Max plugin developer wanted

As much as we despise Autodesk and would rather see the entire company go down in a pool of radioactive, fiery plasma (the eyebrow-scorching kind that is), the fact of the matter is that a sizeable chunk of the 3d artists out there remains loyal to 3ds Max for whatever reason. Due to this shocking fact, we're looking for an outstanding 3ds Max plugin developer with the skills to integrate our technology into 3ds Max (this role is in addition to the two roles advertised in the previous post: the graphics developer and full-stack developer).    

What we're looking for:

  • 2+ years of experience developing plug-ins for 3ds Max
  • Solid understanding of 3d artist workflows
  • Experience with rendering (this is a rendering plug-in)
  • Knowledge of real-time data streaming protocols and technologies (WebSocket etc.) desirable
  • Keen to keep abreast of the latest cutting-edge technologies in the fields of graphics and rendering

This is a remote contracting role. Send your application to sam.lapere@live.be

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